Imperial order of battle

Galactic Empire

A short list, each name a job. Spend points on the line you can actually keep — not the one you wish you had.

All forces

Five activations. No wasted shot.

The Galactic Empire does not hold a ruin with bodies. It holds it with doctrine. A captain keeps the pocket honest, soldiers stitch a firing line, machine gunners pin anything that clusters, and snipers unmake a leader from a street away — then vanish until the next quiet turn. Every activation is spent like ammunition: counted, aimed, and never offered twice.

Roster
4 types
Full kit
113 pts if you take one of each

How they fight

Short pistol fire in a full circle. Rifles through a 180° front. Suppression in a 60° cone. One long shot from a ghost. Overwatch punishes the walk between cover.

Units

Plates for every pattern still in the archive. Idle field models play where a 3D scan exists; the rest keep their painted likeness.

Command

Captain

38

points

Short-ranged pistol with a full 360° firing arc. Issued free with the task force; one extra can be commissioned.

HP
14
Move
4
Range
4
Fire
7
Arc
360°
Melee
5
Overwatch
3
Speed
1
  • 360° firing arc

Field model · idle loop

Line infantry

Soldier

15

points

Medium-ranged assault rifle and a 180° arc. The backbone of every imperial firing line.

HP
9
Move
4
Range
6
Fire
4
Arc
150°
Melee
2
Overwatch
2
Speed
1

Field model · idle loop

Suppression

Machine Gunner

30

points

Moves slowly. Long-range cannon that can rake several clustered enemies, but only through a 60° cone. Overwatch hits as hard as a aimed burst.

HP
11
Move
3
Range
9
Fire
5
Arc
60°
Melee
3
Overwatch
5
Speed
0.62
  • Up to 3 targets
  • Rakes a 1.6 cluster

Field model · idle loop

Infiltration

Sniper

30

points

Extra-long single shot through a 60° arc. Invisible unless an enemy closes in. Firing reveals them; one quiet turn and they vanish again.

HP
7
Move
4
Range
12
Fire
9
Arc
60°
Melee
2
Overwatch
3
Speed
1
  • Stealth — revealed within 1.5 or after firing

Field model · idle loop